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Announcements

2025.04.01

Regarding the inZOI Update Roadmap and Our Communication Plans

Hello, Creators.

We have seen concerns in the community about the “short break” mentioned in my recent letter of gratitude to players. To be clear, the inZOI team’s “short break” was just two days of vacation. We apologize for causing worry with our vague wording.

We are aware of the wide range of feedback and improvement requests you have shared. Additional hotfix patches are scheduled for this week, and we are continuing to monitor feedback and develop builds. We are prioritizing fixing various bugs and issues that disrupt gameplay. But to reassure you about our dedication to making inZOI a better game, we would like to share our future update plans and how we will communicate them.


[Short-Term Update Plans]

As explained in our online showcase, we originally planned content updates for inZOI about once every two months during Early Access.

However, given the spirit of Early Access — completing the game together with you — we intend to quickly apply fixes for reported issues through hotfixes during April.

These short-term updates are smaller in scale compared to major updates, but we expect that rolling out content faster and incorporating feedback more promptly will have a more positive effect on your gameplay experience. 

Additionally, whenever we identify critical issues, we plan to keep addressing them through hotfixes. As mentioned, we want to stay true to our words about not taking advantage of the term  “Early Access”, and show gratitude to those who purchased the game by continuing to release updates and maintain open communication.

We will continue to wait for and welcome your feedback. 


[Feedback Channels and Communication Plans]

Currently, you can provide category-specific feedback via the #inzoi-feedback channel on our Discord server. If you do not see the channel listed, please check the “Browse Channels” or “Channel & Roles” options in the navigation menu to enable it.

Our team is exploring more efficient ways to gather and organize feedback. We are also preparing a survey so that we can collect a wider range of opinions on future updates. We would greatly appreciate your participation.

We are likewise examining new ways for two-way communication between the inZOI team and the community. The AMA we held in February was indeed a memorable experience for us, but we are also looking into other options that can better accommodate all time zones and languages.

Although we have launched multiple games and communicated with communities before, the passionate and large-scale global community of inZOI is a next-level experience for us, and we are going through some trial and error in finding the optimal means of communication.

Despite this, we want to express our sincere gratitude once again to all creators who continue to support the inZOI Team.

We will do our best to circle back with even more exciting news next time.


Thank you,
 — Kjun